Example battle screen. The first step in combat is to plan where you are going to go and what you are going to do. . Warfare is `` defensive '' vs `` low manpower, high IC '' means of! It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. I couldn't find any posts after NSB so that's why I'm here. So "high IC" means lots of arty then later lots of tanks and mot/mech. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. It sucks a lot. for 7 MOT/2 MRART Divisions. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. * Peace Conferences I swear to god this is broken. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. I went with deep battle. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. In fact, Hitler's best troops perished here. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Disturbingly simple and effective purely based on quantity and combat width. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Land doctrine. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Africa, India, China, and all kinds of Islands. Just like the title says, which is better? It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. No enhancements at all, since it's so strong to begin with. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Reddit hoi45 Reddit hoi45. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. To do this 219k. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. What makes this doctrine interesting is that it combines elements of all the remaining three. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). The deeper they moved into this country's territory, the more fierce it became. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Encircled Units. Press question mark to learn the rest of the keyboard shortcuts. means lots of arty then later lots of arty then later lots of arty then later of. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Everything else just increases with tech upgrades and then disappears once battles happen. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. ships_at_battle_start Modifies the number of ships at first contact. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. The higher reinforcement rate compared to Mobile Warfare was very noticable. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. List includes detailed help, examples and argument explanations. Hearts of Iron 4 Wiki. Honestly, sticking with Grand Battle Plan is the safe choice. Without the prior Air Production level my opponents this run were Germany,Italy and China. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. You don't need armor to encircle them. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Second run less losses by 4 million vs Japan instead of a built up China. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. With bonuses thrown in RART surpasses ART in about 1943. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Better mot/mec who does n't require more than the USSR can pump out but! Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. It really makes them kick ass! Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Like, idk, but hoi4 is boring as! Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. Org was worse compared to almost everything else aswell. Uh. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. You are using an out of date browser. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. good defensive tactics help too. pinning the enemy does not require high combat power. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Manpower is not a problem only industry. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Pick Mass Mobilization. Which of these two is correct or am I missing something here? Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Its somewhere in the middle imo. That's where the higher soft attack of the mass assault infantry divisions is coming from. However I think both are true. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. New comments cannot be posted and votes cannot be cast. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. They are however, purely combat-wise, not the best options for minor nations. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! In spite of its start as the strongest. An OP +5.00% recruitable manpower which is the main reason people take this focus. Modifier stacking is so important. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Privacy Policy. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Mass Mobilization gives these modifiers: . With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Poland has war goals against Poland to take Poland. I will see how that goes. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. r/hoi4. Are support companies really that bad? Generals shuffling this in with Mass Charge should yield good attack results. Possibly the hardest challenge i ever faced in singleplayer. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Press question mark to learn the rest of the keyboard shortcuts. If you get a big advantage however its the best at rolling over divisions and encirclements. This lets you hit hard for low manpower consumption. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Fast-Heinz 7 mo. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. I usually like to play little/medium country with not so much manpower. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Create an account to follow your favorite communities and start taking part in conversations. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For Soviet Union, Deep Battle is good but SF is great. That means a unit out of supply is functionally useless!
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